Sunday, February 17, 2013
Press interview • Interview of Martin O'Donnell
Last updated on February 4, 2021
Previous interview Feb 13, 2013 • Paul McCartney interview for BBC Radio 6 Music
Session Circa January - March 2013 ? • Recording "Mood Indigo" soundtrack
Album Feb 15, 2013 • "The Best Of War Child" by Paul McCartney released in the UK
Interview Feb 17, 2013 • Martin O'Donnell interview for Polygon
Interview Feb 17, 2013 • Martin O'Donnell interview for Destructoid
Interview 2013 • Paul McCartney interview for paulmccartney.com
AlbumThis interview was made to promote the "Hope For The Future (Digital EP)" EP.
Officially appears on Revolver (UK Mono)
Paul McCartney’s videogame Destiny – Bungie’s Martin O’Donnell on working with a music legend
Aug 01, 2013 • From Edge Online
How Paul McCartney got involved with Destiny's soundtrack
Feb 17, 2013 • From Destructoid
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Expect something a little different from the musical score to Bungie’s next video game, Destiny. Penned by longtime Bungie composer Marty O’Donnell and partner Mike Salvatori, Destiny’s soundtrack has been shaped by two factors: a collaboration with Paul McCartney and the fact that O’Donnell was asked to score a game that did not yet exist.
O’Donnell says that Bungie COO Pete Parsons came to him early in Destiny’s development and asked him to start writing. “I need more meat,” O’Donnell said, hoping for something — a trailer, a documentary — to write music against. But Destiny was a project in its infancy, lacking in gameplay moments that could serve as inspiration.
So, O’Donnell said he began writing based solely on Destiny’s ideas, stories and artwork.
The result was nearly an hour of music written to foster inspiration within the development team. “I dumped 50 minutes of music on them and said ‘Deal with that. Make a game as good as that,’” O’Donnell joked.
Destiny’s early score was recorded at Abbey Road Studios. O’Donnell collaborated with Paul McCartney on Destiny’s music for the better part of two years, trading ideas, bits of melody and themes back and forth.
O’Donnell says he believes McCartney was drawn to the project by his interest in the technology behind interactive music. “I think he saw how big the video game industry is and he’s the kind of person who wants to create wherever he can contribute.“
“My first meeting with him, I was giving him some ideas about the cool ways to do interactive [music],” O’Donnell said, “and I compared it to the way he did some of the work he did on Revolver with looping machines, [on the song] ‘Tomorrow Never Knows.’“
“He said ‘I’m gonna get that machine out of my closet and send you some stuff,’” O’Donnell recalled. “And he did. So, some of the stuff that he did in our game … comes from the machine he used on Revolver to make loops. That is just so cool.” […]
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